SPACE AGE
Space Age Props" is a personal design exploration of retro-futuristic gear inspired by mid-century atomic age sci-fi. The set includes a helmet, a blaster, and a handheld detector—each crafted with a blend of nostalgic design cues and detailed 3D modeling to feel like relics from a forgotten future.
Software Used : Maya, Zbrush, Substance Painter, Substance Designer, Redshift, Marmoset Toolbag
Credits
Design, Modeling, Texturing, & Rendering: Jeffrey Bounthavong
SOLAR CADET HELMET
This hero shot features the Solar Cadet Helmet from front and rear quarter views. Inspired by vintage toy space gear and idealized space patrol designs, it sports a white and red color scheme, retro logo detailing, and a chrome antenna—wrapped up in sleek mid-century optimism.
MARMOSET VIEWER
Explore the Solar Cadet Helmet in full 360° with this Marmoset viewer. Every surface, from the glossy visor to the textured ear guards and antenna, can be seen from any angle.
GRAYSCALE MODEL
A clean grayscale render of the helmet showcases the sculptural design without textures, highlighting form, silhouette, and proportion.
WIREFRAME
This wireframe render reveals the underlying topology of the helmet, showing how the surface was constructed and optimized for 3D use.
UV MAPS
UV maps for the helmet include the diffuse, roughness, and normal maps, offering a behind-the-scenes look at the material breakdown and texture layout.
COSMO BLASTER
Presented in front and rear quarter views, the Cosmo Blaster is a bold, retro-inspired weapon design with a signature top fin, chrome accents, and a sleek red body—a nod to the space-age automotive style of the 1950s.
MARMOSET VIEWER
Rotate and examine the Cosmo Blaster in full using the Marmoset viewer. Details like the barrel cone, silver ridges, and retro trigger can be viewed from every angle.
GRAYSCALE MODEL
This grayscale render isolates the form of the blaster, emphasizing the silhouette, contour, and sculptural design without surface distractions.
WIREFRAME
The wireframe view lays bare the blaster’s geometry and polygon flow, showing how the form was constructed efficiently for 3D use.
UV MAPS
The UV layout includes diffuse, roughness, and normal maps used to give the Cosmo Blaster its material depth and finish. material depth and finish.
DARK MATTER DETECTOR
Shown in front and rear quarter views, the Dark Matter Detector is a rugged, handheld device with a glowing radar screen, extended antenna, and cold-war design cues. The form balances sci-fi flair with a utilitarian Soviet-era aesthetic.
MARMOSET VIEWER
View the Dark Matter Detector from all angles using the Marmoset viewer. Toggle through its control surfaces, antenna, and retro-futuristic radar screen.
GRAYSCALE MODEL
The grayscale version highlights the mechanical structure and subtle design choices without texture or lighting, giving a raw view of the model.
WIREFRAME
This wireframe breakdown displays the clean topology of the detector, showcasing its construction and edge flow.
UV MAPS
Diffuse, roughness, and normal maps for the detector show how the materials were layered and organized for final rendering.