MAD TRIX

“Mad Trix” is a semi-stylized 3D character blending punk attitude with bold streetwear.  Featuring magenta hair, a worn bomber jacket, and piercings, she embodies rebellion and individuality.  Created using ZBrush, Substance Painter, and Redshift, the design emphasizes expressive form, strong silhouette, and layered materials, balancing stylized flair with grounded realism.

Software Used : Maya, Zbrush, Substance Painter, & Redshift

Credits 
Design, Modeling, Texturing, & Rendering: Jeffrey Bounthavong

TURNTABLE ANIMATION

This 360° turntable showcases Mad Trix from all angles, emphasizing sculptural depth, material contrast, and silhouette.  Rendered in Redshift, it offers a clean, cinematic view of the final character asset.

HERO SHOTS

These hero shots highlight Mad Trix’s bold personality, fashion, and stylized form.  Rendered in Redshift, each frame emphasizes texture, attitude, and layered storytelling with a balance of impact and detail.

GRAYSCALE SCULPT

The grayscale ZBrush sculpt of Mad Trix reveals the character’s core structure before texturing, emphasizing her confident pose, stylized hair, and layered clothing.  This stage focuses on proportion, personality, and clean surface breakup to establish a strong foundation for the final design.

WIREFRAME // TOPOLOGY

This wireframe view of Mad Trix shows clean, efficient topology designed for both deformation and clarity.  With careful edge flow around the face, joints, and layered clothing, the mesh balances animation-ready geometry with stylized accuracy.

UV MAPS

Shown here are the UV layouts and texture maps for Mad Trix.  UVs were optimized for texel density on key surfaces, ensuring clean bakes and detailed textures.