HUD // UI DESIGN & ANIMATION.

This personal project explores the look and feel of sci-fi HUD interfaces, inspired by films like Blade Runner, Star Wars, and THX-1138.  I designed the interface from scratch — starting with rough sketches in Photoshop, refining elements in Illustrator, and animating them in After Effects to simulate a cockpit display powering on/off.

The result is a short cinematic animation, layered with atmospheric motion and sound, meant to capture the tone and visual language of classic sci-fi tech — less about usability, more about immersion and cinematic texture.

Credits : Design & Animation by Jeffrey Bounthavong

Music : "Dark Ambient Suspence 1" by Wesbilen Music

Software Used: Adobe Illustrator, Photoshop, & After Effects

HUD/UI - FINAL ANIMATION

This short 22-second animation brings to life a fictional sci-fi cockpit interface, imagined as a HUD display for a mech or starfighter pilot.  Designed to feel like it belongs in the worlds of Star Wars, Blade Runner, or THX-1138, the motion design focuses on layered visual feedback, pulsing elements, and clean geometric structure.  The screen powers on, cycles through operational elements, and then powers down, simulating the feeling of a HUD activating in a high-tech sci-fi scenario.  This project was an attempt to capture the cinematic texture of classic sci-fi visuals through a modern, original interface.

 

KEYFRAMES

This series of keyframes captures the HUD in motion, showcasing various camera angles and interface states as the screen powers on, activates its UI layers, and eventually powers down.  These stills highlight the visual rhythm and layered design of the animation — from radial pings to central data clusters — offering a closer look at how the motion brings these interface elements to life.

 

EARLY SKETCH - PHOTOSHOP

This screenshot shows the initial design ideation phase, where the interface was first sketched in Photoshop.  Here, I began roughing out layout zones, experimenting with composition, symmetry, and how the user’s eye might travel across a real sci-fi HUD.  These sketches served as the foundation for building more refined vector elements in Illustrator.

 

FINAL VECTOR DESIGN - ILLUSTRATOR

This screenshot captures the fully vectorized interface design in Adobe Illustrator. Each element — from microdots and radial forms to complex grid overlays — was cleaned up and structured with precision, laying the groundwork for the final animation.  This clean, modular design ensured flexibility for movement and depth once imported into After Effects.

 

AFTER EFFECTS ANIMATION

This screenshot shows my After Effects workspace, where all the HUD elements designed in Illustrator were brought to life through animation.  Using layered compositions, parallax motion, flickers, and subtle timing cues, I animated each interface piece to simulate a functional sci-fi HUD powering on.  The goal was to create movement that felt technical yet cinematic — echoing the immersive, analog-digital style of classic sci-fi displays.

 

HUD ELEMENTS

The HUD was structured into four key element pages to organize the system modularly and methodically.
This breakdown allowed for visual clarity during animation and easier design iteration throughout the project.