BRUISER

“Bruiser” is a personal 3D mech design project exploring a brute-force, industrial-style biped mech.  Drawing inspiration from heavy construction machinery and grounded military aesthetics, Bruiser is built like a walking tank, designed as much for hauling massive loads as it is for close-quarters combat.  The goal was to emphasize mechanical weight, realistic engineering, and a gritty utilitarian aesthetic.

Software Used : Maya, Zbrush, Substance Painter, & Redshift

Credits 
Design, Modeling, Texturing, & Rendering: Jeffrey Bounthavong

TURNTABLE ANIMATION

This turntable animation offers a full 360° view of the Bruiser mech, showcasing its bulky silhouette, mechanical detailing, and material finish.  The slow rotation highlights the construction-grade design language, giving a clear sense of the mech’s physical weight and battlefield readiness from every angle.

HERO SHOTS

These rendered hero shots present Bruiser from key angles, showcasing its heavy limbs, reinforced piping, and stocky proportions.  The design blends raw, industrial forms with a sense of mass and power, enhanced by desaturated olive tones, dark metallics, and subtle wear.

MODELING IN MAYA

The wireframe render highlights the underlying topology of Bruiser’s model.  Clean edge flow, efficient geometry, and solid surface construction reflect the detailed planning behind each part of this heavyweight machine.

WIREFRAME

The wireframe render highlights the underlying topology of Bruiser’s model.  Clean edge flow, efficient geometry, and solid surface construction reflect the detailed planning behind each part of this heavyweight machine.